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java小游戏代码,从简易小游戏代码到游戏开发实践

来源:小编 更新:2025-04-04 09:22:42

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编程小达人,你是否曾在某个午后,对着电脑屏幕,想象自己能亲手打造一个属于自己世界的小游戏?Java,这个强大的编程语言,就曾无数次地让我实现了这个梦想。今天,就让我带你一起探索Java小游戏的奥秘,看看那些简单又有趣的代码是如何让游戏世界变得栩栩如生的。

一、石头、剪子、布:指尖上的对决

还记得小时候,和小伙伴们玩石头、剪子、布的欢乐时光吗?现在,让我们用Java代码把这个经典游戏搬上电脑屏幕。首先,你需要定义变量,表示你和电脑所选择的手势。利用Java的随机数生成器,让电脑随机出拳。比较双方的手势,看看谁才是真正的“拳王”!

```java

import java.util.Random;

public class RockPaperScissors {

public static void main(String[] args) {

Random random = new Random();

int computerChoice = random.nextInt(3); // 0: 石头,1: 剪子,2: 布

int playerChoice = 0; // 假设玩家选择石头

System.out.println(\请选择:0-石头,1-剪子,2-布\);

playerChoice = new java.util.Scanner(System.in).nextInt();

String playerGesture = \\;

String computerGesture = \\;

switch (playerChoice) {

case 0:

playerGesture = \石头\;

break;

case 1:

playerGesture = \剪子\;

break;

case 2:

playerGesture = \布\;

break;

}

switch (computerChoice) {

case 0:

computerGesture = \石头\;

break;

case 1:

computerGesture = \剪子\;

break;

case 2:

computerGesture = \布\;

break;

}

System.out.println(\你的选择是:\ + playerGesture);

System.out.println(\电脑的选择是:\ + computerGesture);

if (playerChoice == computerChoice) {

System.out.println(\平局!\);

} else if ((playerChoice == 0 && computerChoice == 2) ||

(playerChoice == 1 && computerChoice == 0) ||

(playerChoice == 2 && computerChoice == 1)) {

System.out.println(\你赢了!\);

} else {

System.out.println(\你输了!\);

}

}

二、推箱子:智力的较量

推箱子,一款充满挑战的益智游戏。在Java代码中实现它,你需要先定义玩家、墙壁和箱子的位置。编写代码,让玩家通过上下左右按键移动,推动箱子到指定位置。如果箱子或玩家撞到了墙壁,游戏失败。

```java

import javax.swing.;

import java.awt.;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

public class PushBoxGame extends JPanel implements ActionListener {

private final int GRID_SIZE = 20;

private final int BOX_SIZE = 20;

private final int WALL = 0;

private final int BOX = 1;

private final int PLAYER = 2;

private final int EMPTY = 3;

private int[][] grid = {

{WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, BOX, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},

{WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL}

};

private int playerX = 1;

private int playerY = 1;

private Timer timer;

public PushBoxGame() {

timer = new Timer(50, this);

timer.start();

addKeyListener(new KeyAdapter() {

@Override

public void keyPressed(KeyEvent e) {

int keyCode = e.getKeyCode();

switch (keyCode) {

case KeyEvent.VK_UP:

movePlayer(0, -1);

break;


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